... for the implementation of sound, long-term tax policies
that promote the global competitiveness of
the U.S. technology industry.
... for the implementation of sound, long-term tax policies that promote the global competitiveness of the U.S. high technology industry.
Jim Crane
Vice President, Head of Tax;
Electronic Arts Inc
Education
B.S.B.A. Washington University in Saint Louis; C.P.A. (inactive) Missouri
Professional Organizations
Silicon Valley Chapter of Tax Executives Institute
Background
Private industry. Currently responsible for global corporate tax.
Electronic Arts Inc
209 Redwood Shores Parkway
Redwood City, California 94065
Company Profile
Electronic Arts is a global leader in digital interactive entertainment. We develop, market, publish and deliver games, content and services that can be experienced on game consoles, PCs, mobile phones and tablets. At our core is a portfolio of intellectual property from which we create innovative games and experiences that deliver high-quality entertainment and drive engagement across our network of hundreds of millions of unique active accounts. Our portfolio includes brands that we either wholly own (such as Apex Legends, Battlefield, and The Sims) or license from others (such as Madden NFL, Star Wars, and the 300+ licenses within our global football ecosystem). Through our live services offerings, we offer our players high-quality experiences designed to provide value to players, and extend and enhance gameplay. These live services include extra content, subscription offerings and other revenue generated in addition to the sale of our base games. We are focusing on building games and experiences that grow the global online communities around our key franchises; reaching more players through connecting interactive storytelling to key intellectual property; and building re-occurring revenue from our annualized sports franchises, our console, PC and mobile catalog titles, and our live services.